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Cake day: December 16th, 2025

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  • I’ve been playing the game as a community tester since the start of alpha 2 (before steam EA). I had taken a break to let the game cook and to address the intel CPU voltage nonsense on my end. I had about 120 hours or so by that time. A year later, I picked it up back when it became available on steam to see the state of the game. Many of the main systems that served as selling points of the game still had yet to be implemented. After an additional 130 hours I noticed that the lion’s share of bugs that were around in alpha 2 were still present. It’s strange to me how a year of dev time didn’t address any of the bugs the player-base was actively reporting but since there was more of the game’s map available and adjustment to some systems that had issues in the prior phase, I couldn’t say they didn’t do anything. Then I see this happen, which was kind of a shock given all communication with the community was business as usual up to the day before this story dropped. Looking back in retrospect, a lot of quirks of intrepid’s behavior line up with the details coming to the surface now as this unfolds. Since these developments on the business end can’t happen over night given the bureaucratic nature of filings and such, I suspect this was the plan in works months ago. It explains why development on crucial things fell by the wayside (they tried to explain it away as “development takes time and we are a small team”).