Last week’s surprise departure of Phil Spencer from Microsoft led to the promotion of Asha Sharma, who comes to head Microsoft’s gaming division after two years as president of the company’s CoreAI Product group. Despite that recent history, Sharma says in a new interview that she has “no tolerance for bad AI” in game development.

Meanwhile the head of another Soulless Tech Corporation Hellbent On Dehumanizing Game Development In Every Sense Of The Word “Dehumanize” Possible reminds us…

CEO Tim Sweeney says requiring developers to disclose their use of AI tools is as relevant as disclosing “what shampoo brand the developer uses,”

  • finalarbiter@lemmy.dbzer0.com
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    10 hours ago

    Speaking with Variety, Sharma noted that “AI has long been part of gaming and will continue to be,” before adding that “great stories are created by humans.” The interview comes after Sharma promised in an introductory memo: “We will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.”

    Shocking take from a microsoft employee making a public statement. I had thought their leadership were all aboard the moron express to slopville.

    • marighost@piefed.social
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      8 hours ago

      “AI has long been part of gaming and will continue to be,”

      This is such bullshit. AI has only really invaded gaming in the past couple of years, but she makes it sounds like AI (in its current iterations) has been around been around forever.

      • finalarbiter@lemmy.dbzer0.com
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        8 hours ago

        I think they’re using AI as the umbrella term there, rather than referring to LLMs and generative slop. The term has been used to mean many different things over the years, including the decision trees that drive npc movement and action.