

Quick update: thanks to your report, the site now has a lite mode. It switches on automatically for integrated graphics like your Core Ultra, or if the page can’t hold a smooth frame rate, and turns off the heavy WebGL and blend effects. There’s also a “Lite mode” toggle in the footer. If it still struggles on your machine, I’d love to know.
Fair point, and it’s the most common bit of feedback so far. The demo has Low / Medium / High / Ultra presets, and in fullscreen you can drop the render resolution (it upscales with FSR 1 and keeps the UI sharp), which both help a lot. The 6 GB figure is mostly textures: every sprite became a full 3D model with high-res textures and we haven’t optimised them yet, so we quoted a safe number rather than an optimistic one. Bringing that down is high on the list. If you do try it on less, I’d love to hear your GPU and how it ran.