That sounds painful
‘3D modeling app’ is kind of underselling it.
3D animation, 2D animation, physics simulation, video editing suite, etc, etc, etc…
Didn’t realize until now that we had Blender on Symbian OS and still not on Android.
If they’re smart, they’ll ask to put Tom Murphy’s new Imposter Card system in, which basically allows any hardware to render highly complex scenes.
I’d say it’s probably batter than Unreal Engines nanite system, which has never been performant.
I didn’t know what imposter cards were so I looked it up. For those who don’t know, its an add-on that converts complex meshed into a shader that renders on top of a single face. Pretty cool technology. I wonder how it compares in performance. Do pure shader based approaches avoid the rendering cost of even a low LOD mesh?
Here’s the guy I’m talking about, he’s got reflections and raytracing and all sorts working in them. His talk (for Blender Con) was only uploaded last week. He gets into the render to times:





